I am a designer who challenges assumptions by making alternative possibilities tangible. I identify assumptions embedded in how we design and what we design: inherited conventions that persist not because they're optimal, but because they're familiar. My work questions these defaults and builds evidence that different approaches are viable.
My strength lies in translating theoretical possibilities into experienceable reality. I bridge academic rigor with hands-on realization, taking concepts that exist only in research or speculation and manifesting them as working prototypes. For example, while theoretical work explored maximizing AI uncertainty in design processes, I built systems that actually do it, creating valuable artifacts that demonstrate how uncertainty can be productive rather than problematic. This ability to understand complex concepts and then make them real is where I thrive.
I use high-fidelity prototyping as proof of concept. When I challenge a design assumption, I don't just argue for alternatives. I build them. By creating prototypes that approach production quality, I make new possibilities undeniable. People can touch, interact with, and experience designs that break from convention, forcing a reckoning with whether existing archetypes still make sense. These prototypes become arguments: this could work, this does work.
Constraint-breaking is central to my methodology. I deliberately use tools outside their intended context, designing in unexpected software and combining incompatible techniques, because working against habitual patterns surfaces possibilities that conventional approaches miss. When everyone uses the same tools in the same ways, outputs converge toward sameness. By breaking these mental constraints, I access different primitives and operations that lead to genuinely novel results.
Form becomes a tool for making challenges visible. Bold, unconventional aesthetics signal that different possibilities exist and invite reconsideration of how products should look, feel, and function. I combine design with electronics, mechanics, graphics, and sound to realize complete prototypes that tell their full story through direct experience.
My process is experimental by necessity. When challenging established patterns, there's no blueprint to follow. I work iteratively and hands-on, building and testing to discover what emerges when familiar constraints are removed. This approach grounds me in reality while exploring what's possible beyond convention.
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